Quinn

Description:

== Created Using Wizards of the Coast D&D Character Builder ==
Quinn, level 4
Human, Invoker
Build: Malediction Invoker
Divine Covenant: Covenant of Malediction
Human Power Selection: Bonus At-Will Power
Background: Disbeliever, Birth – Prophecy (+2 to Insight)

FINAL ABILITY SCORES
Str 8, Con 14, Dex 10, Int 12, Wis 21, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 11, Wis 18, Cha 10.

AC: 18 Fort: 16 Reflex: 15 Will: 19
HP: 36 Surges: 8 Surge Value: 9

TRAINED SKILLS
Intimidate +8, Religion +8, Arcana +8, Insight +14, Endurance +8

UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +7, Heal +7, History +3, Nature +7, Perception +7, Stealth +1, Streetwise +2, Thievery +1, Athletics

FEATS
Invoker: Ritual Caster
Human: Vistani Heritage
Level 1: Baleful Malediction
Level 2: Vistani Fencer
Level 4: Advantageous Eye

POWERS
Bonus At-Will Power: Avenging Light
Invoker at-will 1: Sun Strike
Invoker at-will 1: Visions of Blood
Invoker encounter 1: Astral Terror
Invoker daily 1: Silent Malediction
Invoker utility 2: Divine Protection
Invoker encounter 3: Fires of Judgment

ITEMS
Ritual Book, Chainmail, Adventurer’s Kit, Rod Implement, Climber’s Kit, Dagger, Rod of Malign Conveyance +1, Rod of Deadly Casting +1, Pelor’s Sun Blessing (level 3), Skull Mask (heroic tier)
RITUALS
Hand of Fate, Brew Potion
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Bio:

Quinn

Rhinec deltran wunderbob